Godspeed · the base
The google-docs-like game engine editor.
Godspeed is a native game engine built around one idea: editing a game should feel like editing a shared document — open it, work it, and (as the collaboration surface lands) work it together, live. Under that sits an engine that respects your data: open a glTF, sculpt one part in voxels, export — and every byte you did not touch comes out exactly as it went in. It is also the base of the BigBrain line: every AI extension — ash, alice, conjure, boltzmann — plugs into this engine.
Buy godspeed
Checkout by Stripe. Your license key arrives by email within a minute. Want extensions with it? Stack them cheaper on one subscription.
What it does
A real engine core
Scenes, assets, and a native Vulkan renderer running at about a millisecond per frame on a mid-range GPU — built to ship games, not just edit assets.
Voxel sculpt & paint over glTF
Pick a part, voxelize it, and sculpt with topology-safe brushes — add, carve, smooth, flatten, paint. The sparse-voxel engine and the glTF ⇄ voxel abstractor are built in.
Byte-preserving glTF export
Sculpt one part and the rest of the file is untouched — buffers, extensions, vendor extras, all verbatim. Diff it and see only your edit.
Visual scripting
Wire behavior as graphs that compile through our native toolchain — the same language our own tools are written in, running at native speed.
A real material palette
Materials with triplanar projection, applied as you paint — not a texture afterthought.
The base for every plugin
Ash, alice, conjure, and boltzmann all run as extensions on this engine — one install, one surface, each unlocked by its own license key.
What you get
- The godspeed engine and editor for Linux x86_64, downloadable right after purchase.
- A license key by email — paste it into the activation panel on first launch. The key works on any supported OS and moves between your computers freely.
- Every update while you are subscribed.
- Cancel anytime from the customer portal; the engine keeps working until your paid period ends.
FAQ
- What are the system requirements?
- Linux x86_64 with a Vulkan-capable GPU. macOS (Metal) support is in active development — your same key will activate there the day it ships.
- Can I move my license between machines?
- Yes, freely. Enter your key on the new machine and go — no device limits, no per-platform SKUs. Your license follows you, not your machine.
- What if it’s not for me?
- Email us within 14 days of your first charge and we refund it, no questions asked — see the refund policy.
- Is my work mine?
- Yes, 100%. Everything you make with the engine is yours; we claim nothing and the engine does not phone home beyond license activation.
Deeper dive: the godspeed documentation.